En ny patch ble sluppet for få minutter siden, og den er på hele 1163 megabyte. Mange hadde forventet at det denne gangen ville være mer fokus på spillspesifikke oppdateringer, men det ser ut til at 343 Industries fortsatt i hovedsak fokuserer på matchmaking og stabilitet. Det eneste enkeltspillet som får noe kjærlighet er Halo 1, hvor det loves forbedringer i nettkoden.
Blant de øvrige høydepunktene finner vi oppdatert norsk språkpakke, en rekke forbedringer for party-systemet, aktivering av voice chat under loadingskjermene i matchmaking, raskere oppdatering av listen over venner som er online, og en rekke stabilitetsfikser for "custom games".
Videre loves det flere oppdateringer i ukene som kommer, og da får vi håpe at også rekken av spillspesifikke feil og mangler vil bli tatt tak i. Nå som matchmaking og party-systemet etterhver er oppe og går må også de enkelte spillene, både kampanjer og flerspiller, få den nødvendige poleringen.
Les videre for fullstendige patchnotes.
Matchmaking
- Made improvements to the reliability of Matchmaking parties.
- Local split-screen players will now always be on the same team in Halo 2 Matchmaking.
- Made an update to allow players to use Voice Chat during loading screens in Matchmaking.
- Made an update to ensure that players are not forced into an incorrect party after encountering an issue in Matchmaking.
- Resolved an issue where the “Winning Team Won” text was shown in the Carnage Report.
Roster
- Made fixes to reduce the amount of time it takes to update the Roster:
- Players will now be discovered sooner after starting the game.
- Changes to the roster will be more immediate to better reflect friend activity.
Parties
- Made several improvements to party joining and management.
- Resolved an issue where players that were in a party could not join another party from the Roster.
- Made changes to ensure that parties cannot exceed the maximum party size of a playlist.
- Made an update to ensure that Party Leaders can assign a new Party Leader or Kick a player from their party.
Custom Games
- Made a change to ensure that teams selections are correctly carried over in Custom Games.
- Made an update to ensure that player settings do not revert to a previous state after completing a Halo 2 Anniversary Multiplayer match.
- Made an update to ensure that players do not disconnect after completing a Custom Game.
- Resolved an issue in Custom Games where parties would disband if some players were playing in Split-Screen.
- Made a change to ensure that Halo 3 Custom Game variants display correct author information.
Halo: CE
- Made various changes and improvements to Halo: CE multiplayer hit registration.
Achievements
- Made an update to ensure that the “Legend Slayer” achievement unlocks when prerequisites are met.
- The “Pacifist” Achievement will no longer be awarded for resuming “Assault on the Control Room”.
Stability Improvements
- Made a variety of stability improvements across the following areas:
- Matchmaking
- Custom Games
- Campaign Playlists
- Main Menu
Control Schemes
- Updated the Halo 2 “Green Fingers” Button Layout.
- Updated the Halo 2 Anniversary Multiplayer Recon Button Layout.
Misc.
- Made improvements to stat-tracking.
- Improved language support for Norweigan, Spanish, German and Japanese.
*Note: The team is aware that “Legacy” controls are incorrectly functioning as “Default” in Halo 2: Anniversary and Halo 4, and are working to resolve this issue in an upcoming update. We will continue to work on additional content updates to further improve the game.