Gametypes
Turneringsgametypene for Halo 5 (HWC) er standardgametypene, altså:
- FFA Slayer
- Slayer (tidligere "Team Slayer")
- Capture The Flag
- Strongholds
- Breakout
Detaljert informasjon om kart og gametypes fra 343i finner du her.
PS: For 2on2 spilles det til 25 kills (velg "Slayer"-gamtypen, klikk settings, velg alternativet "Slayer", og sett "score to win" = 25).
Kombinasjoner av brett og gametypes
Slayer:
- Coliseum
- The Rig
- Plaza
- Eden
- Empire
- Regret
- Truth
Capture the flag:
- Coliseum
- Truth
- Fathom
- Empire
Strongholds:
- The Rig
- Coliseum
- Eden
- Empire
- Plaza
Breakout:
- Altitude
- Gambol
- Trench
- Trident
Detaljer om gametypene
Slayer:
- First to 50 kills wins.
- Primary Weapon: Assault Rifle
- Secondary Weapon: Magnum
- Radar: On
- Score to Win: 50
- Shield %: Normal
- Round length: 12 Minutes
- Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out
Capture the Flag:
- Classic Multi-flag. Grab the enemy’s flag and bring it home to score.
- Primary Weapon: Assault Rifle
- Secondary Weapon: Magnum
- Radar: On
- Score to Win: 3
- Shield %: Normal
- Round length: 12 Minutes
- Flag at home to score: Yes
- Flag automatic reset time: 30 seconds
- Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.
Strongholds:
- Control 2 of 3 territories on the map to earn points.
- Primary Weapon: Assault Rifle
- Secondary Weapon: Magnum
- Radar: On
- Score to Win: 100
- Shield %: Normal
- Round length: 12 Minutes
- Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.
Breakout:
- Round-based, 1 life elimination style gametype. Players have lowered shields.
- Primary Weapon: SMG
- Secondary Weapon: Magnum
- Radar: Off
- Score to Win: 5 Rounds
- Shield %: 48.5% shields. Shields stay down after taking damage for 70% of normal duration.
- Round length: 2 Minutes
- Overtime rules: No overtime but teams can tie rounds (time runs out). After 5 round ties, the game ends in a draw.
- Push-the-flag rules: Maps have a neutral flag on them. Teams must bring (capture) the Neutral Flag to the enemy’s flag stand