Halo 5: Guardians


Gametypes


Turneringsgametypene for Halo 5 (HWC) er standardgametypene, altså:

  • FFA Slayer
  • Slayer (tidligere "Team Slayer")
  • Capture The Flag
  • Strongholds
  • Breakout 

Detaljert informasjon om kart og gametypes fra 343i finner du her.

PS: For 2on2 spilles det til 25 kills (velg "Slayer"-gamtypen, klikk settings, velg alternativet "Slayer", og sett "score to win" = 25).

Kombinasjoner av brett og gametypes

Slayer:

  • Coliseum
  • The Rig
  • Plaza
  • Eden
  • Empire
  • Regret
  • Truth

Capture the flag:

  • Coliseum
  • Truth
  • Fathom
  • Empire

Strongholds:

  • The Rig
  • Coliseum
  • Eden
  • Empire
  • Plaza

Breakout:

  • Altitude
  • Gambol
  • Trench
  • Trident

Detaljer om gametypene

Slayer:

  • First to 50 kills wins.
  • Primary Weapon: Assault Rifle
  • Secondary Weapon: Magnum
  • Radar: On
  • Score to Win: 50
  • Shield %: Normal
  • Round length: 12 Minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out

Capture the Flag:

  • Classic Multi-flag. Grab the enemy’s flag and bring it home to score.
  • Primary Weapon: Assault Rifle
  • Secondary Weapon: Magnum
  • Radar: On
  • Score to Win: 3
  • Shield %: Normal
  • Round length: 12 Minutes
  • Flag at home to score: Yes
  • Flag automatic reset time: 30 seconds
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

Strongholds:

  • Control 2 of 3 territories on the map to earn points.
  • Primary Weapon: Assault Rifle
  • Secondary Weapon: Magnum
  • Radar: On
  • Score to Win: 100
  • Shield %: Normal
  • Round length: 12 Minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

Breakout:

  • Round-based, 1 life elimination style gametype. Players have lowered shields.
  • Primary Weapon: SMG
  • Secondary Weapon: Magnum
  • Radar: Off
  • Score to Win: 5 Rounds
  • Shield %: 48.5% shields. Shields stay down after taking damage for 70% of normal duration.
  • Round length: 2 Minutes
  • Overtime rules: No overtime but teams can tie rounds (time runs out). After 5 round ties, the game ends in a draw.
  • Push-the-flag rules: Maps have a neutral flag on them. Teams must bring (capture) the Neutral Flag to the enemy’s flag stand

Kommende arrangementer

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