Halo 2: Classic

Gametypes og maps for Halo 2.

På denne siden finner du all informasjon om de gametypes og maps som brukes for turneringer og ligaer i Halo 2: Classic. Om du skal delta i en turnering må du også huske å lese de generelle turneringsreglene. Vi benytter oss kun av allment aksepterte turneringsregler utviklet av Major League Gaming (MLG).
 

Fileshare med gametypes

Alle innstillingene kan lastes ned via følgende fileshare på Xbox LIVE/Master Chief Collection:

iB L Oby

 

Informasjon om gametypene

Se nedenfor for mer informasjon om gametypene. For å hoppe hurtig til ett sett gametypes, klikk en snarvei:

FFA 1on1
2on2 4on4


 

FFA


Brett:

  • Midship - MLG FFA


Detaljerte innstillinger:

*The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type.

  1. Gametype built off the Slayer default gametype.
  2. Match Options
    • Score To Win Round = Unlimited
    • Round Time Limit = 15 Minutes
  3. Player Options
    • Suicide Penalty = None
  4. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapons on Map = Human


1on1


Brett:

  • Warlock - MLG 1on1
     

Detaljerte innstillinger:

*The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type.

  • All settings not default to Slayer
  • Score to Win Round = 15
  • Round Time Limit = 30 Minutes
  • Suicide Penalty = None
  • Starting Weapon = Carbine
  • Weapons on Map = No Duals


2on2


Brett/Gametypes:

  • MLG Team Slayer - Midship
  • MLG Team Slayer - Warlock
  • MLG Team Slayer - Lockout


Detaljerte innstillinger:

(Samme som MLG Team Slayer i 4on4)

  1. Gametype built off the Team Slayer default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Round Time Limit = 15 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time
    • Weapons on Map = No Duals


4on4


Brett/Gametypes

MLG Team Slayer

  • Lockout
  • Midship
  • Beaver Creek
  • Warlock
  • Sanctuary (egen gametype)
     

MLG CTF

  • Sanctuary (CTF 3)
  • Midship (CTF 5)
  • Warlock (CTF 5)

PS: Alle CTF Classic games har en tidsbegrensning på 15 minutter. Hvis det etter 15 minutter er et lag som leder og begge flagg er i basene er kampen over. Men, om det er uavgjort etter 15 minutter, vil spillet fortsette til et av lagene scorer. Hvis det går 30 min uten at noen scorer, så blir kampen spilt på nytt, og da er det førstemann til 1 capture.

Hvis man når 15 minuttersmerket i et CTF game, og "målforskjellen" er 1, samtidig som det ledende laget sitt flagg ikke er i basen, fortsetter spillet. Hvis flagget blir scoret fortsetter gamet som sudden death slik beskrevet i regel nr. 5, men hvis flagget blir returnert, er omgangen over.

MLG Oddball

  • Midship
  • Lockout
     

MLG Neutral Bomb

  • Midship

Detaljerte innstillinger

*The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team King, Team Ball, CTF) using the settings listed below.

MLG Team Slayer (samme som i 2on2)

  1. Gametype built off the Team Slayer default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Round Time Limit = 15 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time
    • Weapons on Map = No Duals


MLG Team Slayer Sanctuary

  1. Gametype built off the Team Slayer default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Round Time Limit = 15 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Vehicle Options
    • Primary Turret = None
  6. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time


MLG CTF 3 (Sanctuary)

  1. Gametype built off the CTF Classic default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Round Time Limit = 30 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Game Options
    • Flag At Home to Score = Off
    • Flag Touch Return = Off
    • Flag Reset Time = 10 Seconds
    • Flag Indicator = Off
  6. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time


MLG CTF 5 (Midship/Warlock)

  1. Gametype built off the CTF Classic default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Score to Win Round = 5
    • Round Time Limit = 30 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Game Options
    • Flag Reset Time = 15 Seconds
    • Flag Indicator = Off
  6. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time


MLG Oddball

  1. Gametype built off the Team Ball default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Score to Win Round = 5 Minutes
    • Round Time Limit = 15 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time
    • Weapons on Map = No Duals


MLG Neutral Bomb

  1. Gametype built off the Neutral Bomb default gametype.
  2. Match Options
    • Resolve Ties = Off
    • Number of Rounds = 1
    • Score to Win Round = 3
    • Round Time Limit = 30 Minutes
  3. Player Options
    • Motion Sensor = Off
    • Suicide Penalty = None
  4. Team Options
    • Team Changing = Off
    • Respawn Time Modifier = None
    • Betrayal Penalty = None
  5. Game Options
    • Bomb Reset Time = 60 Seconds
    • Bomb Arm Time = 5 Seconds
  6. Equipment Options
    • Starting Weapon = Battle Rifle
    • Weapon Respawn Time = Double Time
    • Weapons on Map = No Duals

Kommende arrangementer

Dreamhack Atlanta (HCS sommerfinale)
fredag 21. juli kl. 18:00 til søndag 23. juli